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Review: LEGO Worlds (PlayStation 4)By Sasari At 16.06.2017 12:26

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Playing as an intrepid space explorer, immediately as the game begins, the explorer crashes on a small world, with only a gun that can discover items in the environment and copy them. Like all TT LEGO games, the aim is to collect Gold Bricks to progress. These are rewarded for completing simple missions from the NPCs upon each world - escort quests, fetch quests, requests to build things; the usual types of requests.

After collecting 10 Gold Bricks, the spaceship can be repaired to be able to travel to a new world. These worlds are procedurally generated, with unique types of zones and inhabitants - swamps with Goblins, lava covered volcanoes, deep oceans filled with Sharks, old west style buildings with the required cowboys. It's fun to explore these new worlds, discovering an absolutely unbelievable amount of models. Countless hours can be spent just wandering and discovering all the game has to offer.

From this humble beginning, the little explorer gains more tools to making building more varied and more fun. The key tools consist of the previous mentioned Discovery Tool; a Paint Tool that shoots out splatters of paint, dyeing anything in the area; a Copy Tool, which can duplicate anything within a set cube for reproductions later on; a Landscaping Tool, which can heighten and lower the environment itself; and then, finally, there is the Free Build Tool. For the LEGO fans and the creators out there, this is the gem of the set, giving total freedom to build anything they can imagine with individual LEGO bricks.

Each of these tools has plenty of room for expansion, too; it's a nice feature that they don't come with everything unlocked. The Paint Tool unlocks new colours and effects as they're encountered, and some paint colours can imbue the bricks with different attributes. Spray lava paint all over trees to make molten trees that burn anything they touch. The Free Build Tool initially only has a handful of the different LEGO brick shapes, while the rest have to be unlocked. At random intervals, little creatures will pop up out of the floor carrying a shape; chase it down and tackle it and that shape is added to the catalogue. There are also items and equipment to unlock, like different weapons, bombs, a grappling gun, and a camera, amongst plenty more.

The little explorer travels on and on, from one world to the next, unlocking new tools, new equipment, new bricks, and new discoveries. The more Gold Bricks, the bigger and better the worlds to explore. The problem with the game becomes that the activities on these worlds are all the same, and every type of unlock requires more grinding of the same missions, more chasing the same enemies, and more repetitive same old, same old. It wouldn't be so bad if there were other ways to unlock things so that players could just enjoy the building, but the missions become a necessary evil to get access to more fun game elements.

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Final Score
[i]LEGO Worlds[/i] feels like a tech demo for what could be in TT's future. There's a lot of promise here, but it lacks direction and purpose. It ends up feeling like TT's signature LEGO elements meets [i][url=]No Man's Sky[/url][/i] meets [i]Minecraft[/i]. That means it contains all the problems these other titles suffer from. Even with the mammoth amount of stuff to do, it starts feeling very samey very quickly, and all that's really left to enjoy is either the discovering of new elements or the free-building fun. Even the building elements are terribly flawed, though. The camera can be a complete nightmare, especially when trying to build up walls or building inside structures, and the controls for placing individual bricks feel horribly cumbersome at times.



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