Cubed3 Mobile - Nintendo updates and news
News Forum Reviews Login

Review: Light Fall (Nintendo Switch)By Insanoflex At 13.05.2018 13:31

« Return to News Listings

On the surface, Light Fall establishes itself by really trying to emphasise on the fiction or lore. There is extensive narration with a voice actor who kind of sounds like the Mayor of Townsville, atmospheric music, and even some illustration-style cut-scenes that set the tone. Even the earliest parts of the game have extended sequences of empty areas where there is just running. It isn't long before Light Fall finally shows its hand and finally gets really interesting and proves to be a challenging platformer with various quirks.

Although this may resemble something like Forma.8 or Albert & Otto, the gameplay is more like Celeste, the technical wall-jumper. The player-character, who can be best described as a shadowy wisp, controls with a great deal of manoeuvrability. Running and wall-jumping are not the only skills in this little dark sprite's move-set, as the little guy can create several mid-air blocks that also function like an extra jump or platform. This creates a lot of options to negotiate all kinds of perils, all while maintaining a very swift flow as he moves throughout the stages. It feels satisfying and looks cool to be able to narrowly zoom past a cave full of insta-death spikes. Since the protagonist is only allotted a limited amount of these mid-air blocks (about five), this is just enough to give some wiggle room for error. This is not a tightly designed challenge like The End is Nigh, which was hardcore on another level.

Not all of Light Fall is full of dangerous and intense platforming. There are moments when the action dials itself back a bit and has some block puzzles. Sometimes this involves creating blocks to make a passage safe, other times it involves something much more creative or technical. Light Fall manages to stay varied throughout its admittedly short play-time. There are plenty of side-areas to explore to find some extra collectibles, but they really should have been mandatory challenges from the start. The best way to play Light Fallis on speed-run mode because it purely focuses on the strengths of the action. The narrative is not why anyone should play this.

This is not the most tightly designed game since it swings into being a narrative-driven affair at times, which is a bit perplexing. The narrative would be more engaging if it did not rely so much on a voice over narrating owl. The story actually does a very competent job explaining itself from the visuals in an effective manner. Having the narrator explain what is happening on-screen just feels unnecessary and it would be more engaging and interesting if everything was not spelled out in such an obvious way. Not fully explaining a visual is a great way to get people to consider imagery on a deeper level, but Light Fall really was banking on esoteric phrases like "Shadow Core" that nobody will remember.

Graphics ()

Gameplay ()

Sound ()

Value ()

Final Score
[i]Light Fall[/i] is a very competent 2D platformer with a fairly low barrier for kids to enjoy. This could be a good gateway game for the likes of [i]N++[/i] or [i]Super Meat Boy[/i], since the checkpoints are plentiful and it is generally not a punishing title. The visuals are not going to win any awards but they are not offensive or too derivative; merely adequate. [i]Light Fall[/i] is a great one for those who are not quite ready to take on [url=/review/4829/1/donkey-kong-country-tropical-freeze-nintendo-switch.html][i]Donkey Kong Country: Tropical Freeze[/i][/url], but are growing out of [url=/review/4700/1/kirby-star-allies-nintendo-switch.html][i]Kirby Star Allies[/i][/url].



User Comments
There are now comments to show. Be the first to have your say!
Page: 1
Have your say
You must be logged in to post.
« Return to homepage